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AI Insights · Timothy · October 2024

Top 5 Slime Games on Android in the US: Q3 2024 Performance

Discover the latest performance trends of the top slime games on the Android platform in the United States during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Slime Games on Android in the US: Q3 2024 Performance

In the third quarter of 2024, slime games continued to captivate Android users in the United States, showcasing diverse trends in downloads, revenue, and active user engagement. Here’s a closer look at the top five slime games during this period, with data sourced from Sensor Tower.

Super Slime Simulator: DIY Art from Dramaton maintained a steady presence in the market. Revenue saw fluctuations, peaking at around $366 in mid-August and ending the quarter with approximately $280. Downloads exhibited a similar pattern, starting strong with over 21K in early July and stabilizing around 25K by the end of September. Weekly active users hovered around 195K, with slight increases and decreases throughout the quarter.

Bruno - My Super Slime Pet, also from Dramaton, experienced varied revenue trends, starting the quarter at $487 and closing with a peak of $526 in the final week of September. Downloads were robust, initially at 28K and slightly decreasing to 24K towards the quarter's end. Weekly active users showed a consistent upward trajectory, reaching close to 240K by the end of September.

Super Slime - Black Hole Game by Supercent, Inc. had a notable presence, with revenue peaking at $665 in late August. Downloads initially increased, reaching 31K in late July, before tapering off to about 8K by the end of September. Weekly active users saw a peak of approximately 246K in late August, with a gradual decline to around 199K by the end of the quarter.

My Talking Slimy: Cat Friends from Pixeland OU showed impressive revenue growth, starting at $8.6K and climbing to $13.6K by the end of September. Downloads varied, reaching a high of 15K in early September before settling at around 7K. Active users mirrored this growth, peaking at over 43K in early September before declining to 31K by the quarter's close.

Slime Simulator Time: 3D ASMR by Questzy had minimal revenue, with downloads and active users showing a downward trend. Downloads decreased from 1.4K in early July to 596 by the end of September. Active users followed a similar pattern, starting at 3.2K and reducing to around 1.4K by the end of the quarter.

For more detailed insights and trends on these top-performing slime games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024